Sunken Stars
Late Age-of-Sail horror: aliens(???), leviathans, and bad decisions.
I make tabletop RPGs, tools and apps for RPGs, and also you can buy a hat.
I went down a rabbit hole of Brussels lore and mysticism recently, and along the way I got inspired by the strata of city that at…
Developing naval combat rules for Sunken Stars has taught me a lot. One key insight from playtesting stood out clearly: naval combat often felt like a…
This time I used Claude Code, a tool by Anthropic built for writing and interpreting structured code. The idea was simple: hand the model a few…