Developing naval combat rules for Sunken Stars has taught me a lot. One key insight from playtesting stood out clearly: naval combat often felt like a one-player game, leaving the rest of the players bored and waiting. Initially, my solution was to simplify the rules to speed things up, thinking quicker combat meant less downtime […]
Category: Sunken Stars
Building a Character Generator for Sunken Stars
This time I used Claude Code, a tool by Anthropic built for writing and interpreting structured code. The idea was simple: hand the model a few PDFs, ask it to build a generator, and refine from there.
Recording Chaos: Turning Discord Game Sessions Into Summaries
There’s something oddly satisfying about capturing the chaos of a tabletop RPG session and turning it into something concrete. The idea started as an experiment: recording game sessions on Discord, transcribing them, and seeing what could be made of the results. While it’s slower and definitely less effective than writing a recap by hand, it’s […]
Where this blog exists
Whether you’re here for inspiration, curiosity, or just to see what’s possible, I hope you find something worth exploring I’ve spent years creating things for tabletop roleplaying games—miniatures, stories, rules, and worlds—and I’ve often felt like these pieces existed in isolation. This blog is a way to gather them, to share what I’ve made and […]
Creating a Sunken Stars Island
Some stories refuse to stay silent. They take shape in the quiet hours, nagging at the edges of thought, persisting until they’re told. This post is about creating an island in a vast sea, unknowable and unkind. A crew, surviving on sharp wits and fraying nerve. And a question: What do you do when stars […]