Islands as characters
Every island is written like an NPC: desires, secrets, weird economies, factions, and strong hooks. You’re meant to visit, get involved, and leave things changed.
Maritime exploration in a broken world of fallen constellations, hungry seas, and crews making desperate choices in the dark.
Weird voyages, bad weather, cosmic debts.
I’m working toward a full set of books and a print run, but you can explore the dark sea right now. These PDFs are free to download and use at your table:
Sunken Stars is a roleplaying game about exploration, trepidation, cosmic dread, and the hard choices made by a desperate crew in a world broken by the heavens.
You are the crew of a small ship, picking your way across a sprawling sea littered with the bones of fallen constellations. Distant and dangerous Patrons, exiled fragments of the stars, trade favors for pieces of your life.
You play sailors, witches, deserters, and conscripts—anyone desperate enough to sign on. You owe money, blood, or promises. The ship is your home and your trap.
Every journey is a continuous string of painful decisions:
Plenty of games have ships and tentacles. Sunken Stars leans into the space where the cosmic and the intimate meet.
Every island is written like an NPC: desires, secrets, weird economies, factions, and strong hooks. You’re meant to visit, get involved, and leave things changed.
The distant Sun and Moon Courts pretend they still run things. Patrons are their exiles, offspring, and mistakes. They offer power in exchange for slow, corrosive marks on the crew.
Travel is simple to run, but every leg pushes the crew toward mutiny, hunger, storms—or the sighting of something huge beneath the waves.
Sunken Stars comes with small, focused tools to keep prep light and sessions sharp: character generators, voyage events, and more.
Character generator and crew manager for Sunken Stars. Get a full sheet in one click.
Voyage and encounter generator: storms, ports, trouble, and strange signals on the horizon.